Project Website: https://www.etc.cmu.edu/projects/cutting-edge/
Platform: Oculus Rift
Team: Shimeng Fan, Matthew Floyd, Shana Joseph, Liam Philiben, Yui Wei Tan, Hongzhu Zhao
My Role: Artist - Modeling and texturing various props for different environments, arranging different scenes and environments, and 2D concepts.
Tools: Unity, Maya, Zbrush, Substance Painter, Photoshop, Illustrator, Premiere, After Effects
Visuals
Design Process
Once we had our idea for story to showcase our cuts and transitions, I first started off by working on concept art for the various scenes that we needed for the project. Below is initial concept art for some of the scenes that we thought about
Once some sketches were mocked up, I began working on modeling various props for certain rooms and putting objects together. For the kitchen, I started by modeling the cabinets and stove and other appliances. Then I created a layout for the kitchen/living room and creating objects for the living room. Once I felt like I had an initial mockup for the space, I brought the scene into unity and began adding more thing in there. The models i created started in maya, then a high poly version was created in Zbrush, and then it was baked as a texture in substance painter.
Similarly, for the bedroom I began by making various props in maya then I did a high poly version of them in Zbrush and baked it on the low poly version using substance painter.
We also had multiple scenes in a car, so I also modeled a car interior and exterior.
For the outdoor scenes, due to time we decided to use a nature pack from unity and arrange the various scenes using the different trees and plants they had, and then create our own roads.
First Half of the Semester
For the first half of the the semester I worked on creating storyboards for the different cuts we were creating and trying out, as well as work on arranging scenes. Since these were scenes to test out transitions, and not for our experience, we decided to use free assets online and arrange them in the scene. Additionally, I worked on concept art for some of the different environments that were needed for the experience.
Some of the scenes put together for our rapid prototypes: