Jam Session was a team at the Carnegie Mellon University Entertainment Technology Center focused on exploring rhythm games. By creating a set of experimental and explorative prototypes for a variety of platforms, we aimed to push the boundaries of rhythm game design to create innovative and engaging rhythm-based experiences. To learn more about our project and try some of our prototypes, visit our website: http://www.etc.cmu.edu/projects/jam-session/
Team: Trace Dressen, Sherry (Shimeng) Fan, Shana Joseph, Kristian Tchetcko 
My role: Artist / Designer 
Tools: Unity, Maya, Zbrush, Substance Painter, Photoshop, Illustrator, Premiere, After Effects

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